You just have to wonder: which part in this painting is responsible for the lions’ bewildered expressions? Is it the shock of the nude? The shrill tone of the flute? Am I, the spectator, that scary?
The Dream, 1910 || Henri Rousseau || Oil on canvas
“Entirely self-taught, Henri Rousseau worked a day job as a customs inspector until, around 1885, he retired on a tiny pension to pursue a career as an artist. Without leaving his native France, he made numerous paintings of fantastical jungle landscapes, like the one that fills The Dream.
Living in Paris, he had ready access to images of faraway people and places through popular literature, world expositions, museums, and the Paris Zoo. His visits to the city’s natural history museum and to Jardin des plantes (a combined zoo and botanical garden) inspired the lush jungle, wild animals, and mysterious horn player featured in The Dream. “When I am in these hothouses and see the strange plants from exotic lands, it seems to me that I am entering a dream,” he once said.
The nude woman reclining on a sofa seems to have been lifted from a Paris living room and grafted into this moonlit jungle scene. Her incongruous presence heightens its dreamlike quality and suggests that perhaps the jungle is a projection of her mind, much as it is a projection of Rousseau’s imagination.” [source:MoMA]
When Rhapsody was first shown, in 1976, it occupied the entirety of the art dealer Paula Cooper’s Manhattan gallery space. Consisting of 987 one-foot-square steel panels covering an expanse of more than 150 feet, the work has an overall monumentality, but its small panels invite intimate interaction. Together they represent Bartlett’s attempt to create a painting “that had everything in it,” she has said.
Each of Rhapsody’s steel panels was baked with white enamel, silkscreened, and then painted. Its range of imagery—from photographic images to abstract shapes—presents a variety that undermines any sense of stylistic unity. “It was supposed to be like a conversation,” the artist has explained, “in which people digress from one thing and maybe come back to the subject, then do the same with the next thing.” Looking at Rhapsody is like listening in on this conversation. A viewer can step back and see the ebbs and flows, or come in close and engage deeply with a single topic, sentence, or line. [Source: MoMA]
“You and all my writer friends have given me much help and improved my understanding of many things,” Joan Miró told the French poet Michel Leiris in the summer of 1924, writing from his family’s farm in Montroig, a small village nestled between the mountains and the sea in his native Catalonia. The next year, Miró’s intense engagement with poetry, the creative process, and material experimentation inspired him to paint The Birth of the World.
In this signature work, Miró covered the ground of the oversize canvas by applying paint in an astonishing variety of ways that recall poetic chance procedures. He then added a series of pictographic signs that seem less painted than drawn, transforming the broken syntax, constellated space, and dreamlike imagery of avant-garde poetry into a radiantly imaginative and highly inventive form of painting. He would later describe this work as “a sort of genesis,” and his Surrealist poet friends titled it The Birth of the World. [source: MoMA]
The exhibition ran between February-June 2019 and featured artwork from the Museum of Modern Art’s collection of Miró’s works, which is one of the finest and most comprehensive in the world. However, the most comprehensive selection of Miró’s oeuvre actually on view has to be that of the Fundació Joan Miró, in Barcelona, a dedicated space created by Joan Miró himself with the idea of making art accessible to all.
Elevating the functional to a timeless work of art.
“Is there art in a broomstick? Yes, says Manhattan’s Museum of Modern Art, if it is designed both for usefulness and good looks.” This quote, from a 1953 Time magazine review of one of MoMA’s mid-century Good Design exhibitions, gets to the heart of a question the Museum has been asking since its inception: What is good design and how can it enhance everyday life?
Featuring objects from domestic furnishings and appliances to ceramics, glass, electronics, transport design, sporting goods, toys, and graphics, The Value of Good Design explored the democratizing potential of design, beginning with MoMA’s Good Design initiatives from the late 1930s through the 1950s, which championed well-designed, affordable contemporary products. [source: MoMA]
Benjamin Bowden Spacelander bicycle 1946 Fiberglass, chrome-plated steel, leather, and rubber
Launched at the Britain Can Make It exhibition organized by the Council of Industrial design in 1946, this curvaceous product hinted at a future of consumerist affluence, and the glamour associated with the utopian worlds of science-fiction films. It was one of many prototypes for new, industrially produced goods that over 1.4 million people queued to see. While it could be admired, the bicycle could not be bought at the time of the exhibition, owing to continued shortages of materials and labour after World War II. ”Britain Can’t Have It” became the show’s popular nickname.
From The Value of Good Design, an exhibition at MoMA in Feb 10-Jun 15, 2019.
Ian Cheng Emissary Forks At Perfection 2015-16 Live simulation and story (colour, sound). Infinite duration
”A video game that plays itself,” as Cheng describes it, this digital simulation is generated in real time with no fixed beginning or end. Created using the Unity engine, a popular software tool for developing 3-D video games and AI models, the animation takes place far in the future. It tells the story of Talus Twenty Nine, an artificial intelligence that oversees a lush terrain in which new plants and animals constantly evolve in a Darwinian setting. The AI resurrects an ancient cadaver from the twenty-first century, and summons a pet dog to guide the undead through his posthuman world. Every time the program is run, a new scenario unfolds. The result is an endlessly changing, fantastical model of biological evolution and machine learning in the absence of human life. [source: MoMA]
Emissaries is a trilogy of simulations about cognitive evolution, past and future, and the ecological conditions that shape it. It is composed of three interconnected episodes, each centered on the life of an emissary who is caught between unraveling old realities and emerging weird ones. [source: Ian Cheng]
Emissary in the Squat of Gods Emissary Forks At Perfection Emissary Sunsets The Self
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